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Game Night

True events from my D&D sessions and other tabletop roleplaying games. "Players expect the game world to make sense. They want verisimilitude. They want carefully planned characters with believable motivations. They want arduous attention to detail. Unless you're talking about loot, in which case they think nothing of getting a $1,000 Longsword in exchange for rescuing a $5 pig." -Chainmail Bikini

by HCRoyall
11-30-06
Hunter, your Jedi has the initiative.
Well, since the enemy's within my reach I'm making a full attack, which means four strikes with my main arm and three each with my other three arms, for a total of thirteen attacks at a +25 to hit.
And this is why you keep a tight rein on DM's during Character Creation.
Ah.
I see.

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Game Night

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