In an RPG, that depends. If it's like Chrono Cross, then you can take your 40 characters and shove them. I want characters with real character and an actual story behind them.
You didn't like Suikoden? Aw.
Nope. In fact, it's probably one of the most dissapointing games I played on the PSX, next to Chrono Cross, and Vagrant Story. It got a lot of hype, and I found it totally unable to live up to its press. I was far more enamored of Persona, which was released at the same time as Suikoden.
I especially thought it was cheesy in Suikoden how you could, by game's end, undo the dramatic death scene halfway in... you know the one I'm talking about. Brrrr. Totally cheapened the whole moment. See, this is the thing I pointed to when all those whiny FF7 fanboys cried because of the death in that game, and wanted Square to include some kind of ressurection option for her.
Does nobody understand the beauty of a tragic scene?
At the same time though, the death scene in FF7 was completely non-believeable. I'm sorry, any game with such easy access to items and magic that allow someone to get up from 0HP quickly and easily cannot realistically portray a death-by-attack where the party is standing *right there* to do something about it.